Project Notes
For complex or big projects, it is good practice to keep notes about the footage and the scenes. As they are saved with the project, the notes can be used effectively for collaboration between different people working on the project. Or, sometimes, you simply want to keep some notes about your project to remember ideas or things to do.
You enable the Project Notes widget from the Kdenlive Menu ‣ View ‣ Project Notes. You can move it around and dock it where it fits your working style and workflow. For more details about adjusting the workspace see the chapters about Workspace Layouts and Customizing the Interface.

It is basically a small text editor, but also has the ability to create links to some places in your project’s timeline.
1:
list-addAdd Project Note
2:
document-importReassign selected timecodes to current Bin clip
3:
linkReassign selected timecodes to current timeline clip
4:
bookmark-newCreate markers from selected timecodes. Creates markers in the timeline from the selected timecodes (doesn’t matter if other text is selected too).
5:
edit-findSearch, Ctrl+F. When the search text is found the search background changes from red to green.
6:
go-upFind Previous, Shift+F3
7:
go-downFind Next, F3
8:
Notes area
Taking notes just takes entering text into the notes area (4). If you want to add timecodes, move the playhead in the timeline to the desired position, and click on bookmark-newAdd Project Note. Kdenlive inserts the timecode as a link. You can then add text to further describe the timecode. Click the timecode link to position the playhead to that precise point in the timeline.

This example has two notes with timecodes, and one just as simple text.
A neat feature is the ability to create markers from the timecodes in the notes. Select a timecode (it does not matter if you select the additional text), and click on list-addCreate markers from selected timecodes, and Kdenlive creates a marker at that precise point in the timeline. *[RGB]: Red, Green, Blue *[VFX]: Visual Effects *[feathering]: Smoothing or blurring the edges of a feature *[LFO]: Low-Frequency Oscillation *[dB]: decibel *[LUFS]: Loudness Units Full Scale *[AI]: Artificial Intelligence *[LLM]: Large Language Model *[HSV]: Hue, Saturation, Value *[SOP/Sat]: S(lope), O(ffset), P(ower) / SATuration *[CDL]: Color Decision List *[HSL]: Hue, Saturation, Lightness - Using HSL color space is useful for subtle color changes *[px]: pixel *[hh:mm:ss:ff]: hours:minutes:seconds:frames *[Hz]: Hertz *[CIE]: Commission internationale de l'éclairage, French for International Commission on Illumination *[DCI]: Digital Cinema Initiative *[nadir]: direction pointing directly below a particular location *[OS]: Operating System *[decibel]: Unit of measurement (dB) for sound levels *[clipping]: A form of distortion that limits a signal once it exceeds a threshold *[Spectrogram]: Visual representation of the spectrum of frequencies of a signal as it varies with time *[prevent clipping]: Dynamic range compression (DRC)is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range. *[SNR]: Signal-to-Noise Ratio *[dbFS]: Decibels relative to full scale *[QHD]: Quad-HD *[UHD]: Ultra High Definition *[XML]: Extensible Markup Language *[fps]: frames per second