Capturing Audio
You can use Kdenlive to capture audio with a microphone while you are playing your project in the project monitor. This way you can record a voiceover. For more details see the chapter Audio recording
You configure audio capturing from Menu ‣ Settings ‣ Configure Kdenlive ‣ Capture.
You define the destination location for your captures by using Menu ‣ Settings ‣ Configure Kdenlive ‣ Environment ‣ Default Folders.

The recording will be placed in the timeline where the playhead was when you started the recording.
Hint Depending on your recording device, this may record stereo audio. You can mix it down to mono using the Audio effect Copy Channels to Stereo.
By default, the .wav file of the recording is put into the main project bin. If you want your recordings in one place, you can designate a folder in the project bin as the target for the recordings.

Right-click the respective folder in the project bin and enable Default Target Folder for Audio Captures.
Note This folder is a folder in the project bin and not a folder in your file system. You can, however, define a folder in your file system where all recordings (video and audio) are stored. Go to Menu ‣ Settings ‣ Configure Kdenlive ‣ Environment ‣ Default Folders. For more details refer to the chapter Settings. *[RGB]: Red, Green, Blue *[VFX]: Visual Effects *[feathering]: Smoothing or blurring the edges of a feature *[LFO]: Low-Frequency Oscillation *[dB]: decibel *[LUFS]: Loudness Units Full Scale *[AI]: Artificial Intelligence *[LLM]: Large Language Model *[HSV]: Hue, Saturation, Value *[SOP/Sat]: S(lope), O(ffset), P(ower) / SATuration *[CDL]: Color Decision List *[HSL]: Hue, Saturation, Lightness - Using HSL color space is useful for subtle color changes *[px]: pixel *[hh:mm:ss:ff]: hours:minutes:seconds:frames *[Hz]: Hertz *[CIE]: Commission internationale de l'éclairage, French for International Commission on Illumination *[DCI]: Digital Cinema Initiative *[nadir]: direction pointing directly below a particular location *[OS]: Operating System *[decibel]: Unit of measurement (dB) for sound levels *[clipping]: A form of distortion that limits a signal once it exceeds a threshold *[Spectrogram]: Visual representation of the spectrum of frequencies of a signal as it varies with time *[prevent clipping]: Dynamic range compression (DRC)is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range. *[SNR]: Signal-to-Noise Ratio *[dbFS]: Decibels relative to full scale *[QHD]: Quad-HD *[UHD]: Ultra High Definition