Title Scrolling
The title editor has a built-in animation function, albeit rather rudimentary. It allows scrolling titles in basically any direction in a linear motion. This is enough for something like closing credits, but for more elaborate motion it is recommended to use effects like Transform, 3-way Rotate, or Shear.
The animation feature works by defining a start viewport and an end viewport covering none or some of the title workspace. The position of the viewports determines the direction of the animation:
Start viewport above end viewport:
Title contents are moving upwards
Start viewport below end viewport:
Title contents are moving downwards
Start viewport left of end viewport:
Title contents are moving to the left
Start viewport right of end viewport:
Title contents are moving to the right
It is possible to have any conceivable combination between these four basic scenarios. Essentially, this allows a title animation in any direction within a 360 degree circle.

Enter your text into a text object. You can copy and paste from other sources. Adjust the text’s properties as needed and align it as required.
Select the Animation tab and click the Edit start viewport button. Now drag the start rectangle to above the viewable area. Alternatively, you can keep the start rectangle where it is and move the text and any other object outside (below) the viewable area.
Click the Edit end viewport button and drag the end rectangle to below the viewable area. If you want the text to scroll all the way out of the screen, put the end rectangle below the text field.
You may need to zoom the workspace for better visibility and easier positioning of the viewports. Drag the zoom slider in the bottom left of the editor window, or use Ctrl+MW to zoom in and out.
Press the Create Title or Update Title button.
The text in the above title scrolls up the screen. It is as if the camera starts on the start rectangle and then pans down to the end rectangle.
To make the text scroll faster, set the Duration: field to a smaller value. To make the text scroll slower, set it to a larger value.
Warning Changing the length (or duration) of the title clip in the timeline does not change the length of the animation and thus the scrolling speed. If the duration of the clip in the timeline is greater than the duration specified in the title editor, the scrolling will stop after the time specified in the title editor is up and the title will stay paused on the screen until the end of the clip.
Likewise, if the length (or duration) of the title clip in the timeline is shorter than the duration specified in the title editor, the scrolling will not complete before the title clip finishes.
Note You cannot delete an animation per se. If you don’t want or need the animation, simply move the start and end viewports back to their original position by entering a value of 0 into the X and Y parameters. *[RGB]: Red Green Blue *[VFX]: Visual Effects *[feathering]: Smoothing or blurring the edges of a feature *[LFO]: Low-Frequency Oscillation *[dB]: decibel *[LUFS]: Loudness Units Full Scale *[AI]: Artificial Intelligence *[LLM]: Large Language Model *[HSV]: Hue, Saturation, Value *[SOP/Sat]: S(lope), O(ffset), P(ower) / SATuration *[CDL]: Color Decision List *[HSL]: Hue, Saturation, Lightness - Using HSL color space is useful for subtle color changes *[px]: pixel *[hh:mm:ss:ff]: hours:minutes:seconds:frames *[Hz]: Hertz *[CIE]: Commission internationale de l'éclairage, French for International Commission on Illumination *[DCI]: Digital Cinema Initiative *[nadir]: direction pointing directly below a particular location *[OS]: Operating System *[decibel]: Unit of measurement (dB) for sound levels *[clipping]: A form of distortion that limits a signal once it exceeds a threshold *[Spectrogram]: Visual representation of the spectrum of frequencies of a signal as it varies with time *[prevent clipping]: Dynamic range compression (DRC)is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range. *[SNR]: Signal-to-Noise Ratio *[dbFS]: Decibels relative to full scale *[QHD]: Quad-HD *[UHD]: Ultra High Definition *[XML]: Extensible Markup Language *[fps]: frames per second *[NTSC]: National Television Standard Committee - defined the TV system used in the United States, Japan and many other countries *[PAL]: Phase Alternating Line - a colour encoding system for analogue television *[LFE]: Low Frequency Effects *[RAW]: The RAW file format is digital photography's equivalent of a negative in film photography: it contains untouched, raw pixel information straight from the digital camera's sensor *[DSLR]: Digital Single Lens Reflex *[DOF]: Depth of Field *[NDF]: Neutral Density Filter *[AVI]: Audio Video Interleave *[BT.601]: A standard from 1982 defining how RGB color primaries get turned into the YCbCr channels used by modern codecs *[BT.709]: A standard from 1990 which does the same at BT.601 but the transfer coefficients are slightly different *[grep]: A Unix command-line utility for searching plain-text data sets for lines that match a regular expression *[MLT]: Media Lovin' Toolkit - An open source software multimedia framework designed and developed for tv broadcasting *[SD]: Secure Digital - a proprietary, non-volatile, flash memory card format developed by the SD Association